Hello again, dear blog. It's been quite some time since the last post here. One year, two month to be precise. Since then, my life was in utter motion what makes blogging on a regular basis rather difficult and even interfeared with my game- and software development plans and projects. Before I continue, I'd like you to know that u have to read this whole post. There are very interesting news furhter below! So, short 1.5 year recap: After a pretty long evaluation process, I finally upgraded my girlfriend and made her my wife. The install process itself took place in the circel of friends and family last year in August and was, like we imagined, a pretty great party and a wonderful day. Nevertheless, there was some time consuming organisation work to do beforehand and some install prerequisites to meet. After the wedding and the somehow stressful preparations, we travelled, vacationed and enjoyed some time off. In the last year, my dayjob was pretty demanding too, since we have been working on an exciting new CAFM software solution (C#.net), where I am instrumental in the planning and developing process.
For these reasons, and additionally because I want to dissociate from "mobile development" a little and concentrate on other paltforms, there are some changes in my planned course of action:
We stopped the development of our mobile 2d top down game "Jelly" in the prototype state and scheduled it for a later point in time. This does not mean we cancelled the work on Jelly. We presumably will work again on this promising concept after our current project (see below). Maybe we'll target other platforms like steam and gog too. We'll see. After that, we will decide, if there is still a need to continue our gamedev VLOG series about the JELLY development process.
We cancelled the iOS release of Dracoo the Dragon for the moment. The game's lifecycle is slowly coming to it's natural end after 3.5 years and approximately 250,000 downloads. Additional, there are some unresolved bugs with the ad framework on the iOS version, so we decided to put no more time into this at all. But, who knows. Maybe the little dragon returns in the future for another game. He grew so dear to us, we can easily imagine a future for this character.
So, no more fuzzing around. What is the new project?